UV’s Guide to MMORPGs

By Thomas Krehbiel

This is a brief summary of my opinion of the pros and cons of each fantasy MMORPG I’ve played or re-played in the last few months.  Keep in mind that I haven’t played every character class or experienced any end-game content in any of these games.  Also, I am somewhat biased toward melee classes, solo adventuring and PvE (player vs. environment) gameplay.

World of Warcraft (played: ~11 days, max level: 47)

Pros

  • Everybody in the world plays it
  • Staggering amount of content
  • Lots of different races and classes and starter areas
  • PvP battlegrounds are fun and risk-free
  • Good gathering and crafting system
  • Runs on low-end systems (eg. netbooks)

Cons

  • Plain, cartoonish graphics
  • A lot of content requires a group or guild
  • Difficult to solo more than 1 mob at a time
  • Inventory management is a pain
  • Death is a pain
  • Potentially lots of downtime between kills
  • NPC vendors aren't identified
  • Traveling long distances takes forever
  • Everybody cheats with add-ons and macros and so forth :o

Notes

I haven’t played BC or WotLK, just the original.  WoW sets the standard, for better or worse.

Warhammer Online (played: ~3 days, max level: 21)

Pros

  • Good, clean, scalable UI
  • Eclectic mix of classes
  • NPC vendors, quest-givers and quest regions are easy to find
  • Nice inventory organization options
  • Almost no death penalty
  • Public quests!
  • Easy to get into PvP and RvR
  • Quest goals are summarized so you don’t have to read all the text :)

Cons

  • Impossible to avoid RvR
  • Limited graphics engine settings
  • Slower level advancement
  • Can be downtime between kills
  • Uncertain future of the game

Notes

WAR definitely caters to group RvR gameplay.

Age of Conan (played: ~3 days, max level: 47)

Pros

  • Excellent melee combat gameplay
  • Realistic graphics, models and animations
  • Mounted combat
  • Super fast leveling
  • Solo instances
  • You can create a 1-person guild :)

Cons

  • Needs higher-end computer
  • Really slow patcher startup time
  • Same starting area for all classes and races
  • World traveling can be a pain
  • Nobody playing PvP scenarios or Massive PvP
  • Runs low on content after level 45
  • Uncertain future of the game

Notes

If you like playing a melee character (as I do), AoC is the game for you.  Otherwise, this probably isn’t the game for you.

Lord of the Rings Online (played: ~2 days, max level: 28)

Pros

  • Come on, it’s Middle Earth!
  • Gorgeous landscapes and scenery
  • Lots of quests to choose from
  • Good crafting system
  • Solo instances
  • Housing

Cons

  • Robotic, mechanical model animations
  • Not very many race/class choices
  • Melee combat feels weird
  • Tiny inventory tiles are hard to see

Notes

This is a surprisingly immersive game.  I found that playing a Rune-Keeper (aka. mage) was much more satisfying than playing a Champion (melee), which is unusual for me.

EverQuest II (played: ~3 hours, max level: 7)

Pros

  • Huge selection of customizable classes and races
  • Kind of cool to find mystery items lying on the ground

Cons

  • Completely unfamiliar (to me) lore and terminology
  • Drab, watercolor-esque (and occasionally glitchy) graphics
  • Default mouse button actions are backwards :)

Notes

I have a hard time getting into EQ2, but I don’t know why.

Dungeons and Dragons Online (played: ~20 hours, max level: 2 rank 11)

Pros

  • Free2Play
  • Runs on low-end systems (eg. netbooks)
  • Combat is easy
  • Solo instances

Cons

  • Really slow level advancement (but that’s how D&D is)
  • No corpse loot; it's all in barrels and chests 
  • Tiny inventory tiles are hard to see (same as LotRO)
  • Have to pay for some classes (Monk, etc.)
  • Have to pay to create a guild
  • No /played command??

Notes

The game really “feels” like D&D, with a dungeon master voiceover, tricks, traps and even a 20-sided die roll on the screen.

Runes of Magic (played: ~4 hours, max level: 11)

Pros

  • Free2Play
  • Lots of things to do
  • Can choose a secondary class
  • Housing available right from the beginning

Cons

  • Primitive graphics, similar to WoW, but still doesn’t run on low-end systems
  • Grindy quests (probably on purpose, to force people to buy stuff)
  • Inventory space runs out quickly before needing to “rent” more
  • Mounts are only “rented”
  • Sometimes the quest text is in Spanish :)

Notes

If you’ve never played an MMORPG before, this might be one place to start, although DDO feels more polished.

Allods Online (played: 5 minutes, max level: 0)

I’ve heard good things about this Free2Play game, but I cannot evaluate it because THERE IS NO INVERT MOUSE Y-AXIS OPTION!  No, I’m not kidding.

Summary

My recent favorites were Age of Conan and Lord of the Rings Online, although I unsubscribed from both before the second month.  Currently I just pop into DDO now and then.

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